Substance_designer_Eye_Texture_2

Substance Designer procedural eye graph. This was Created for adding eye variations to our procedural human pipeline

After the graph was created I setup parameters to create variations of the eye, and exposed them to the main output.

I used Python and Substance batch tools to procedurally create and export variations of the eye textures.

This allowed us to automatically export out hundreds of texture sets at a time and quickly iterate for fine tuning.

Texture Set Maps Exported:

basecolor

Roughness

Height

normal

AO