Substance Designer procedural eye graph. This was Created for adding eye variations to our procedural human pipeline
After the graph was created I setup parameters to create variations of the eye, and exposed them to the main output.
I used Python and Substance batch tools to procedurally create and export variations of the eye textures.
This allowed us to automatically export out hundreds of texture sets at a time and quickly iterate for fine tuning.
Texture Set Maps Exported:
basecolor
Roughness
Height
normal
AO