An evil entity emerging from the depths below breaking through the streets.
Modeled in Maya.
Textured in Substance Painter.
Spot lights, Skydome with HDRI, Emissive materials, Meshlights, and aiAtmosphereVolume were used for lighting.
Rendered multiple AOV's in Arnold and then composited them for the final image.
AOV's used:
-Beauty
-Diffuse
-Emission
-Specular
-ID
Tree and spires were created with Paint FX assets.
Mash was used to procedurally instance the bricks and add variation to the placement.
An offset was used to make the bricks appear to be exploding upward out of the ground.
Each cluster was exported out as an Ass file and imported in as an Arnold Stand in.
Wire frames of assets from scene.
Rigged character with bones posed for final shot.