Sports_Store_03

Sports store for people tracking.

This scene was created for machine learning and crowd simulation data for an internal team @ Microsoft.

Sports_Store_04

Sports store for people tracking.

Sports_Store_construction

I created this scene by starting with the shell, modeling and texturing the walls and main structures.

I used Substance Painter and Designer to create wood and various metal materials for the shell.

After the shell was in place, I kitbashed many of the other assets into the scene to make it look like a Sports Store.

This was heavily optimized for crowd simulations so I had to leave large empty areas for characters to walk around in.

Lighting was done in 3 passes, an initial base lighting, then I created 2 other variations with different lights turned on and off, this helped created different lighting and time of day scenarios for data creation.

The image above displays some of the Sports store creation progression and the layout from top down.

Sports_Store_02 Sports_Store_06 Sports_Store_05 Sports_store_01