REI_Sports_Store_front

Sporting Goods Store

This 3D Environment was created for machine learning and generating crowd simulation data for an internal team @ Microsoft.

The goal for this scene was to create an environment similar to an REI or sporting goods store where we could have characters walking around in.

Sports_Store_construction

The image above displays some of the Sports store creation progression and the layout from top down.

Starting with the shell, I modeled and textured the walls and main structures.

I used Substance Painter and Designer to create wood and various metal materials for the shell, pillars and other supporting structures.

After the shell was in place, I kitbashed many of the other assets into the scene to make it look like a Sporting goods store.

Sports_Store_03

Lighting was done in 3 passes, I setup an initial base lighting, then I created 2 other variations.

These consisted of lights being turned on and off as well as different HDR images as skydomes.

Having multiple variations helped create robust datasets for optimal ML training.

This was heavily optimized for crowd simulations so I designed it with large empty areas for characters to walk around in.