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Photoshop CS4 |
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3dsMax 2010 |
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ZBrush R6 |
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Adobe Illustrator CS |
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Microsoft Office |
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Microsoft Share Point |
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Adobe Premiere CS |
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Product Studio, TFS |
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Java script |
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Microsoft Expressions |
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Unreal editor
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HTML |
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Experience -
Microsoft
(FTE): Test
Execution (TEX) - May 2007 – Sept 2014
Products
worked on:- Windows
Vista SP1 - Windows Server
2008 - Windows 7
-Windows 8/8.1
Position:
Lab Engineer, Software Ops Engineer, Service Ops 1
Responsibilities:
Manually tested and verified daily build quality of
Windows.
Designed and managed automated jobs and scripts to
test daily build quality across hundreds of machines.
Collaborated with key feature teams to improve efficiencies,
onboard Automation, and re-organize existing automated
content.
Collaborated with developers and testers to resolve
and validate various setup and testing failures.
Worked with debuggers to fix symbols and analyzed
debug breaks.
Diagnosed, entered, and managed bugs into Product
Studio and TFS.
Helped coordinate, setup, and build out some of the
largest labs in Microsoft.
Managed team budgeting and ordering process for over
$100k of hardware.
Interviewed, trained, and supervised contingent staff.
Helped train multiple new full time staff.
Designed small tools, graphics, documents, and web
pages.
Improved quality of internal test tools by adopting
early and collaborating with tools teams.
Created Training videos for internal tools which improved
team’s efficiency and workflow.
Microsoft:
- Test X Team – Excell Services July 2005 –
April 2007
Products
worked on:
Windows Vista - Windows
Encoder - Windows Media
Player 11
Position:
Software Test Engineer / Web Designer
Responsibilities:
Designed and developed graphics and web pages for
Test X home page.
Ran Daily BVT’s on Windows Vista.
Troubleshooting, and investigating multiple software
and hardware issues at the same time.
Diagnosed and entered bugs into Product studio.
Kept a blog of issues seen on BVT machines in the
lab that was posted on the Test X Home page on a daily
basis.
Conceived and implemented various ideas, and processes
that helped improve productivity.
Edited and worked with scripts that control automation.
Trained new members of the team.
Monolith Productions:
- Parker Services Feb
2005 – July 2005
Product
worked on:
The Matrix Online (MXO)
- A Massive Multiyplayer Online Role Playing Game
for PC
Position(s):
Live Events Team (LET)
- The Live Events Team is a dynamic group of people
that are digital actors. The role of the LET is to
assume a virtual identity in game and then play out
a storyline, deliver information, or spawn a group
of NPC’s to attack players.
Responsibilities:
Designed documents to increase productivity, using
Excel and Word.
(Character sheets, Time Tracking excel docs, Daily
Reports, etc…)
Coordinated with Coworkers to create large scale player
events.
Developed scripts, speeches and talking points to
progress the storyline.
Wrote macros on a regular basis to streamline in game
actions.
Created new and interesting characters to add depth
to the storyline.
Quality
Assurance Analyst
Responsibilities:
Submitted, tracked and, closed bugs into DevTrack
Web software.
Created, updated and executed test cases for specific
areas in the game.
Used excel to write test plans, scenarios, and cases
for ability testing.
Daily Smoke and Build Verification testing.
Microsoft Game Studios (MGS)
- Volt Services Jan 2004 –
Dec 2004
Products
worked on:
Xbox titles
- Halo2 - Forza
Motorsport - Rally Sport
Challenge 2 - Jade Empire
- Fable - Phantom
Dust - Conker Live and
Reloaded - Blinx 2
- Cameo - Phyconauts
- Unreal Championship 2
- Xbox arcade
Position: Software Test Engineer
Responsibilities:
Designed
and produced the page layout for game manuals and
guides.
Identified, reproduced, and documented bugs and negative
factors.
Provided detailed and useful written feedback to project
teams and Developers.
Ensured that every game has all necessary features
to make it the best.
Created and designed Weekly flyers for Open Lab.
Mentored new members of the recon staff.
Sign Pro of Skagit Valley
Jul 2003 – Dec 2003
Position:
Lead Designer
Responsibilities:
Supervised small production team on installation of
all graphics.
Scheduled and organized projects to accommodate client’s
needs.
Produced all graphics for banners, signs, and vehicles.
Ordered and stocked materials for production deadlines.
- Education
-
CGSociety
Workshop Oct
2009– Dec 2009
- Modern Game Character Creation
by Jonathan Rush - Online
program
University
of Washington Mar
2007– Aug 2007
- Advanced 3d Art for Games
- Certificate Program
The Art Institute of Phoenix
Jan 2000 – Dec 2002
- Bachelor of Arts -
Game Art and Design Degree
Awards:
> AIPX Certificate of Award (BEST PORTFOLIO)
> Students Choice Award (BEST PORTFOLIO)
Gnomon
workshop DVD’s:
Adobe Photoshop for digital production - Character
UV mapping - Design and rendering - Digital Sculpting
- Drawing the adult human head - Low polygon modeling
and UV layout - UV mapping 101 - Texture painting…
and others