Adobe Illustrator CS
Microsoft Share Point
Adobe Premiere CS
Product Studio, TFS
Execution (TEX) - May 2007 – Sept 2014
worked on:- Windows
Vista SP1 - Windows Server
2008 - Windows 7
Lab Engineer, Software Ops Engineer, Service Ops 1
Manually tested and verified daily build quality of
Designed and managed automated jobs and scripts to
test daily build quality across hundreds of machines.
Collaborated with key feature teams to improve efficiencies,
onboard Automation, and re-organize existing automated
Collaborated with developers and testers to resolve
and validate various setup and testing failures.
Worked with debuggers to fix symbols and analyzed
Diagnosed, entered, and managed bugs into Product
Studio and TFS.
Helped coordinate, setup, and build out some of the
largest labs in Microsoft.
Managed team budgeting and ordering process for over
$100k of hardware.
Interviewed, trained, and supervised contingent staff.
Helped train multiple new full time staff.
Designed small tools, graphics, documents, and web
Improved quality of internal test tools by adopting
early and collaborating with tools teams.
Created Training videos for internal tools which improved
team’s efficiency and workflow.
- Test X Team – Excell Services July 2005 –
Windows Vista - Windows
Encoder - Windows Media
Software Test Engineer / Web Designer
Designed and developed graphics and web pages for
Test X home page.
Ran Daily BVT’s on Windows Vista.
Troubleshooting, and investigating multiple software
and hardware issues at the same time.
Diagnosed and entered bugs into Product studio.
Kept a blog of issues seen on BVT machines in the
lab that was posted on the Test X Home page on a daily
Conceived and implemented various ideas, and processes
that helped improve productivity.
Edited and worked with scripts that control automation.
Trained new members of the team.
- Parker Services Feb
2005 – July 2005
The Matrix Online (MXO)
- A Massive Multiyplayer Online Role Playing Game
Live Events Team (LET)
- The Live Events Team is a dynamic group of people
that are digital actors. The role of the LET is to
assume a virtual identity in game and then play out
a storyline, deliver information, or spawn a group
of NPC’s to attack players.
Designed documents to increase productivity, using
Excel and Word.
(Character sheets, Time Tracking excel docs, Daily
Coordinated with Coworkers to create large scale player
Developed scripts, speeches and talking points to
progress the storyline.
Wrote macros on a regular basis to streamline in game
Created new and interesting characters to add depth
to the storyline.
Submitted, tracked and, closed bugs into DevTrack
Created, updated and executed test cases for specific
areas in the game.
Used excel to write test plans, scenarios, and cases
for ability testing.
Daily Smoke and Build Verification testing.
Microsoft Game Studios (MGS)
- Volt Services Jan 2004 –
- Halo2 - Forza
Motorsport - Rally Sport
Challenge 2 - Jade Empire
- Fable - Phantom
Dust - Conker Live and
Reloaded - Blinx 2
- Cameo - Phyconauts
- Unreal Championship 2
- Xbox arcade
Position: Software Test Engineer
and produced the page layout for game manuals and
Identified, reproduced, and documented bugs and negative
Provided detailed and useful written feedback to project
teams and Developers.
Ensured that every game has all necessary features
to make it the best.
Created and designed Weekly flyers for Open Lab.
Mentored new members of the recon staff.
Sign Pro of Skagit Valley
Jul 2003 – Dec 2003
Supervised small production team on installation of
Scheduled and organized projects to accommodate client’s
Produced all graphics for banners, signs, and vehicles.
Ordered and stocked materials for production deadlines.
2009– Dec 2009
- Modern Game Character Creation
by Jonathan Rush - Online
of Washington Mar
2007– Aug 2007
- Advanced 3d Art for Games
- Certificate Program
The Art Institute of Phoenix
Jan 2000 – Dec 2002
- Bachelor of Arts -
Game Art and Design Degree
> AIPX Certificate of Award (BEST PORTFOLIO)
> Students Choice Award (BEST PORTFOLIO)
Adobe Photoshop for digital production - Character
UV mapping - Design and rendering - Digital Sculpting
- Drawing the adult human head - Low polygon modeling
and UV layout - UV mapping 101 - Texture painting…