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This
character started out as a drawing of a soldier
from the future, I decided to build him as a
3d character.
This
shows my original concept drawing, 3d model,
high res sculpt, and texture maps. I used 3ds
Max, Zbrush and Photoshop. I decided to streamline
his armor and not make him as bulky as my concept,
as I wanted a more stealthy look to him. In
3ds Max I used biped and rigged him for posing.
I used a Direct X real time shader in the view
port to simulate a game engine and get the final
lighting and views of the character. His armor
has a cloaking device built in and I used the
lighting to give it a high tech blue glow to
suggest the cloaking mechanism.
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